Todos los métodos
EnergiserPrincipiante

Spy

Engage participants in a lively, interactive game that boosts energy and relieves tension. This activity is great for revitalizing the group after a long session or a break.

Duración
3m–5m
Tamaño del grupo
8–15 people
CCBY-SA 4.0

Cómo ejecutarlo

  1. 1

    Choose a spacious area where participants can move freely, ideally outdoors.

  2. 2

    Form a circle with everyone, including the facilitator.

  3. 3

    Inform the group that each participant is a spy.

  4. 4

    Designate one participant as the spy-catcher, whose role is to catch the spies.

  5. 5

    Assure the group that there is also a bodyguard among them for protection.

  6. 6

    Instruct everyone to secretly select one person they suspect is the spy-catcher and another they believe is their bodyguard.

  7. 7

    Ask participants to position themselves so their bodyguard is between them and the spy-catcher.

  8. 8

    Allow the group to run around for 2-3 minutes to energize them.

Consejos

  • Encourage participants to maintain a fun and playful atmosphere.

  • Monitor the group to ensure everyone is engaged and moving.

  • After the activity, take a moment to discuss feelings and energy levels.

Variaciones

You can adapt this game by modifying roles or introducing additional characters like double agents.

Casos de uso

team kickoffpost-lunch energizergroup bonding activityworkshop icebreaker
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Method descriptions on Workshop Weaver are original content written by our team, based on established facilitation practices. This method was inspired by work from SessionLab. Licensed under CC BY-SA 4.0.

Spy — Facilitation Method | Workshop Weaver