Plus/Delta
Plus/Delta is a feedback method designed to generate constructive insights by focusing on what went well and what could be improved. It encourages participants to reflect on positive aspects and propose changes for future enhancement.
Comment l'animer
- 1
Divide a flip chart or whiteboard into two columns labeled 'Plus' and 'Delta'.
- 2
Ask participants to list positive aspects or successful elements of the activity in the 'Plus' column.
- 3
Encourage the group to brainstorm changes or improvements and note these in the 'Delta' column.
Conseils
Encourage open and honest feedback by emphasizing the positive focus of the 'Plus' column and the improvement-oriented nature of the 'Delta' column.
Ensure everyone has the opportunity to contribute.
Highlight that 'Delta' is not about negatives but about potential enhancements.
Variantes
Consider using different impact levels for the feedback, such as high, medium, and low impact, to prioritize changes. This can be especially useful in larger groups or complex projects.
Contextes d'utilisation
Questions fréquemment posées
Quand utiliser Plus/Delta ?â–ľ
Utilisez Plus/Delta lorsque vous souhaitez: Reflecting on a completed project; Gathering feedback after a workshop; Improving team processes.
Combien de temps dure Plus/Delta ?â–ľ
Plus/Delta dure généralement 10–45 minutes.
Pour combien de participants Plus/Delta convient-il ?â–ľ
Plus/Delta fonctionne mieux pour des groupes de 1 personnes ou plus.
De quels matériaux ai-je besoin pour Plus/Delta ?▾
Pour animer Plus/Delta, vous aurez besoin de : Flip chart or whiteboard, Markers.
Quel est le niveau de difficulté de Plus/Delta ?▾
Plus/Delta est classé débutant — facile à animer même sans expérience préalable.
Planifiez votre prochain atelier avec l'IA
Workshop Weaver vous aide à combiner des méthodes comme Plus/Delta en un agenda complet et minuté en quelques minutes.
Essayer gratuitementMethod descriptions on Workshop Weaver are original content written by our team, based on established facilitation practices. This method was inspired by work from Gamestorming.