Bodystorming
Bodystorming is an innovative approach to brainstorming that involves physical role-playing to explore and develop ideas. This method is particularly useful for understanding real-world interactions and testing concepts in a dynamic and engaging way.
Comment l'animer
- 1
Identify a location relevant to the problem you're addressing and observe the environment.
- 2
Use role-play to act out scenarios related to your project, using props and participants to simulate interactions.
- 3
Reflect on the enactments to uncover insights and potential improvements for your ideas.
Conseils
Encourage participants to fully engage with their roles and the environment to uncover unexpected insights.
Use video to document sessions for later analysis.
Begin with structured sessions if the group is new to bodystorming, gradually moving to more improvisational approaches.
Variantes
Bodystorming can be adapted by varying the level of structure: from following a pre-set script to complete improvisation. Adjust the complexity of scenarios based on the group's familiarity with the method.
Contextes d'utilisation
Questions fréquemment posées
Quand utiliser Bodystorming ?â–ľ
Utilisez Bodystorming lorsque vous souhaitez: Developing customer journey maps; Prototyping user experiences; Testing service interactions.
Combien de temps dure Bodystorming ?â–ľ
Bodystorming dure généralement 60–120 minutes.
Pour combien de participants Bodystorming convient-il ?â–ľ
Bodystorming fonctionne mieux pour des groupes de 3 personnes ou plus.
De quels matériaux ai-je besoin pour Bodystorming ?▾
Pour animer Bodystorming, vous aurez besoin de : Props for role-playing.
Quel est le niveau de difficulté de Bodystorming ?▾
Bodystorming est classé intermédiaire — une certaine expérience en facilitation est utile.
Planifiez votre prochain atelier avec l'IA
Workshop Weaver vous aide à combiner des méthodes comme Bodystorming en un agenda complet et minuté en quelques minutes.
Essayer gratuitementMethod descriptions on Workshop Weaver are original content written by our team, based on established facilitation practices. This method was inspired by work from Gamestorming.