Product Pinocchio
Product Pinocchio is a creative exercise that personifies a product or service to explore and develop its features. By imagining the product as a living character, teams can uncover innovative ideas that enhance the product's value to users.
Come eseguirlo
- 1
Before the session, prepare four scene cards describing simple situations requiring decisions.
- 2
Write five key questions on separate sheets of flip chart paper: 'What am I like?', 'What are my values?', 'What is my community?', 'What makes me different?', 'What is my fight?'.
- 3
Have participants personify the product, drawing it as a character on the 'What am I like?' sheet, and brainstorm traits.
- 4
Facilitate a dot-voting process to prioritize key traits.
- 5
Divide participants into small groups, assigning each a scene card to discuss the character's actions and values.
- 6
Gather and record group insights on the character's values.
- 7
Explore the character's community connections and unique traits through group discussion.
- 8
Identify the character's motivations and challenges, noting insights on the flip charts.
- 9
Conclude by summarizing the character's identity and discussing implications for product development.
Suggerimenti
Encourage participants to fully embrace the personification of the product, fostering creativity.
Use visual aids to help participants visualize the character.
Allow the creation of exaggerated traits to stimulate innovative thinking, then guide the group to distill practical insights.
Variazioni
Consider adapting the scenes to reflect industry-specific challenges or customer scenarios. Alternatively, have participants create a narrative or storyboard featuring their product character to deepen engagement.
Casi d'uso
Pianifica il tuo prossimo workshop con l'IA
Workshop Weaver ti aiuta a combinare metodi come Product Pinocchio in un'agenda completa e temporizzata in pochi minuti.
Prova gratisMethod descriptions on Workshop Weaver are original content written by our team, based on established facilitation practices. This method was inspired by work from Gamestorming.