Coriolis Effect
The Coriolis Effect is a dynamic team exercise focused on communication, collaboration, and problem-solving. It challenges teams to transport a ball around a circle using only gutters, highlighting individual preferences for structured or unstructured approaches.
How to run it
- 1
Form teams of 4-6 people and provide each member with a plastic pipe and each team with a few bouncy balls.
- 2
Distribute the team handout and explain that the goal is to move the ball around the circle using only the pipes.
- 3
Assign a timer and start the exercise, allowing teams 25 minutes to achieve the fastest and most efficient process.
- 4
After the activity, have teams answer processing questions about their communication and teamwork on the handout.
Tips
Encourage participants to adhere strictly to the rules on the handout to simulate real-world constraints.
Remind them that effective communication and collaboration are key to success.
Debrief with the processing questions to maximize learning.
Variations
You can adjust the difficulty by changing the size of the ball or the length of the pipes. For larger groups, consider having multiple circles working simultaneously.
Where it fits
Frequently asked questions
When should I use Coriolis Effect?â–¾
Use Coriolis Effect when you want to: Team-building retreats; Leadership development workshops; Problem-solving training sessions.
How long does Coriolis Effect take?â–¾
Coriolis Effect typically takes 30 minutes.
How many participants does Coriolis Effect work for?â–¾
Coriolis Effect works best for groups of 4–15 participants.
What materials do I need for Coriolis Effect?â–¾
To run Coriolis Effect you will need: plastic pipes, bouncy balls, team handouts, timer, pens.
How difficult is Coriolis Effect to facilitate?â–¾
Coriolis Effect is rated intermediate — some facilitation experience is helpful.
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Try it freeMethod descriptions on Workshop Weaver are original content written by our team, based on established facilitation practices. This method was inspired by work from Gamestorming.